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(+1)

I lasted about 15min. I really enjoyed playing, it felt very strategic, with time you pick up on the enemy movements and predicts them.  Love the fact that you used chess piece movements. My suggestions are about balancing. I found that after a while my king was pretty strong, but any new ally I got was quite weak. They arrive with ~4 atk  whilst my king had 8 and the enemies were having ~21+ health. This together with the fact that I could only move one of my characters in the turn made me kinda forget about the allies and use only the king. Also, man coins are pretty scarce I liked the fact that this made me value them a lot more. I'd often take damage for a coin. Make the allies follow the difficulty level and you got yourself a really nice mechanic. Again, amazing game. :D

(+1)

I agree with the balancing after seeing more play tests I probably would have removed the health scaling from enemies and the sword item in order to make each piece have its strengths. The wizard piece is definitely a highlight since he gains attack when you're not using him. I tried to do the same with the knight having him kind of act like a tank. Awesome in depth feedback though really appreciate it!