AMAZING! Really, I could not stop playing. So innovative, so simple, so fun. My only suggestion is to give a visual cue when the lazer is disappearing and that's it. 10/10
CapBruno
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Really cool game. I love strategy games, so I'm biased. The character's buffing auras is a really cool idea. I hope you get this further for more levels and more characters. My suggestion for the future is to allow the player to choose which character to move first, this was kinda frustrating. Anyways, great game, congrats.
Well, now I need a burger. Really cool game, at first I was like "meh, these physics are weird they're sliding". But then, a got used to it, and actually used the sliding when jumping around. I found a bug where you can get on top of the yellow block and jump along with it, essentially flying. I know it wasn't intentional, but that made the game even more fun for me.
Loved your game. It's simple ,yet addictive and fun. I liked how you balanced the waves and character powers. I noticed that at some points my pistol could kill in one shot, but others it didn't. If it's intentional it's really cool, if it's a bug, rewrite it to make it intentional, it adds fear and randomness to the whole experience. My suggestion would be to make the rifle automatic. I think it would burn through the ammo faster, making it more scarce. Great game guys, congrats.
Really cool game, I had lots of fun. Really beautiful too, the light and the ground's perspective. I can't fully explain, but these two together look good, and gave me a sense of speed. A few suggestions for future versions. Have the player start out with something like three spheres, just so they don't die on the first few seconds. Also, I am not sure if it was a bug, but the white spheres were vanishing really quickly (maybe enemies touching them?), that was frustrating. But anyways, the game is really fun, congrats to you guys.
I liked how you make the fusion character become huge. Your idea is really good, fighting off these skeleton waves was fun, specially when I got to kill all of them in super saiyan mode. My suggestion would be to make the characters more distinguishable, maybe add colored clothing. I had a hard time telling them apart from time to time. Also, check out my game, I guess our ideas were close together. In it, you control two characters too, with these keybindings.
I really enjoyed your game. The art and lighting are amazing. I love how you can shoot your enemy's bullets to stop them. My suggestion is to make the AI of the partner a little worse. A lot of the time I felt like I didn't need to be there. Maybe have him follow you, or only fire when you fire. Anyways, great game, congrats.
This is a really cool idea to use fire and increase it as you go along. I admit I was hoping to shoot a big fire ball at some point, but I know this is not what you were going for. Anyways, the platforming is good. I suiggest removing friction from materials so the player doesn't get stuck on the walls, it was hard getting to the torch by the end. At one point during my first play, the screen actually went pitch black nearing the torch and I had to restart it. Also, great art on the fire, very cute.
Loved the feel, I really got scared. Not sure what was scarier, seeing the creature or not seeing it. I laughed a LOT when I got killed the first couple of times, it was so sudden and the death noises got me laughing. Loved the game, really fun. I wasn't able to finish it though. Is it possible to finish it even with one or two dead guys? Because it felt like with them dead I could no longer open some of the doors that seemed crucial.
I really liked the idea of using the plants, I felt smart for climbing on the shot of the second seed. Nice art too, the vines on the inventory are a really nice touch. I found a bug where you can get stuck on the ground by standing directly in front of the shooting seed. One suggestion would be to bind the seeds to keyboard numbers like 1,2,3... I felt that clicking on them was a little tedious. Anyways great game, congrats.
Thank you, maybe I should blur the background more? Or just slow it down so it doesn't steal focus. Sorry for the confusion, the idea of the synchronizing is that the ships have a shadow on the opposite side. This makes them fire faster, and in purple whenever they touch the other's shadow., which hits both kids of enemies. I'll make it clearer on the description.
I lasted about 15min. I really enjoyed playing, it felt very strategic, with time you pick up on the enemy movements and predicts them. Love the fact that you used chess piece movements. My suggestions are about balancing. I found that after a while my king was pretty strong, but any new ally I got was quite weak. They arrive with ~4 atk whilst my king had 8 and the enemies were having ~21+ health. This together with the fact that I could only move one of my characters in the turn made me kinda forget about the allies and use only the king. Also, man coins are pretty scarce I liked the fact that this made me value them a lot more. I'd often take damage for a coin. Make the allies follow the difficulty level and you got yourself a really nice mechanic. Again, amazing game. :D
Thank you so much for the feedback. Yeah, I actually had the code for creating entirely random waves, but I forgot to add it T . T (I literally forgot one single line of code to add it properly). The difficulty is supposed to increase for each wave, but maybe it's a little slow. I found that people who tested it for the first time found it too difficult. Meanwhile, people testing for the second or third time found it too easy, so it was hard to balance it out. Maybe version 2.0 gets to be more balanced. :D
I really enjoyed your game. At first, the flame is slow and little visibility. I felt like I was back in Pokemon Yellow/Red/Blue without the HM-Flash. The fact that the beginning is frustrating makes finding the flames that much more rewarding. For me, each flame was a huge relief on getting more speed and visibility. Very nice. Also, the art and music are awesome.
Loved the music, quite relaxing, it was really fun to play. I kept wanting to go deeper and see what I could find. This deep ocean mystery is a nice concept to go back to. My suggestion would be to add a feel of strength or power to the friendly squids, that could be like adding more, and having them possibly die too, or just making their shots stand out more. Anyways really liked it, nice job.
Really fun, loved how crazy it gets by collecting a ton of allies. I'd suggest having something written about the controls, and how to fire. To be honest, I thought it was so much fun that i was sad it ended. Maybe in future versions you can generate enemy waves randomly, this way the game can go on.