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(+1)

I like the character designs in this and the punchy effect of shooting the enemies. I found after replaying a few times that the speed upgrade makes it difficult to get through some of the spaces. Maybe wider corridors for the next update? also perhaps having the character not auto face down would help with the targeting. I found at the boss battle my main way of succeeding was staying at the top of the screen. I like the boss music btw. Good job on your first top down game

Thanks for the feedback, we had considered larger corridors, but couldn't get round to it. I'm glad you enjoyed it though!