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A jam submission

Freed by FriendshipView game page

Will you free your friends?
Submitted by CrazyMage_01, TheConquerer_01 — 15 hours, 20 minutes before the deadline
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Freed by Friendship's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3293.6973.697
Fun#5383.2273.227
Overall#6213.1573.157
Audio#6292.9702.970
Game Design#6893.1063.106
Graphics#7203.1523.152
Innovation#8962.7882.788

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Our game fits the theme as it allows the user to grow stronger (enhance their abilities) by rescuing their friends who were stolen from them.

Did you write all the code yourself and made all the assets from scratch?
I (CrazyMage_01) made all of the code from scratch and my partner (TheConquerer_01) made all of the assets from scratch.

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Comments

Viewing comments 44 to 25 of 44 · Next page · Last page
(+1)

Nice game 

The game fits with theme nicely

Developer

Thanks for the feedback!

Developer

Thanks for your comment, I am glad you enjoyed it!

Nice game 

The game fits with theme nicely

Developer

Thanks for the feedback!

Submitted(+1)

Good game! I found it pretty easy beating enemies though as I could just put a wall between us and they wouldnt come round it, but I could still shoot them through it. I never actually saw the "boss" monster, just killed it outside the screen edges with ease XD

Developer

Thanks for the feedback! I'm glad you enjoyed it. I am very inexperienced with Enemy AI and pathfinding so will work on this in our next shooter. 

Submitted(+1)

the art style is great, but the shooting mechanic adds a layer of difficulty as you have to be running towards the enemy to attack.

Developer

Thanks for the feedback! We were trying to add in that layer of difficulty with the shooting, but many have received it poorly, so I think we will change this to a more traditional mouse aiming system in our next shooter. 

Submitted(+1)

nice game :D firstly, congratulations on this being the first top down and first fps you both have made :D I liked the pixel art and sound effects, and collecting the powerups from the friends was cool >:) good game :)

Developer

Thanks for the positive feedback!

Developer

Thanks for the really encouraging feedback. I'm glad you enjoyed it!

Submitted(+1)

The eye creatures is hard to beat, would be nice if character save his rotation state after moving. Everyting else is pretty good.

Developer

Thanks for the feedback!

Developer

I'm sorry you found the eyes difficult, in our next shooter we will definitely have better aiming/ shooting mechanics. Thanks for the feedback!

Submitted(+1)

Dang it BOB, you gotta do better than that lol.  This is fun, I just wish the bullets fired in the direction the mouse pointer.  I think its a great start!

Please take a look at Pongo if you get a chance, we tell a story about a boy and a dog.  

Developer(+1)

Hi, thanks for playing, I have already actually played pongo and it is fun, well done and thanks for playing!

Developer(+1)

Thanks for the feedback, I am glad you enjoyed it!

Submitted(+1)

Good work! Thank you for sharing it!

I would consider turning the bullets to the direction they are firing and being able to fire in up direction without having to be moving.

Other than that, great work :)

Developer

Thanks for the feedback!

Developer

Thanks for the feedback, I'm really glad you enjoyed it!

Submitted(+1)

Nice one!!

Developer

Thanks, I'm glad you enjoyed it!

Submitted(+1)

Nice game! Interesting approach to the theme. The graphics are nice, but the pixel art size differs a lot, which makes it look a little weird and makes some sprites look out of place. I've found some bugs however. I played this on stream and managed to speedrun this in 00:01:13.02 by skipping all the enemies. Also, you can shoot two bullets at once if I hold two buttons. The shooting is a little annoying actually, because I can't aim while walking, maybe you should have implemented a system of shooting with arrow keys (like in The Binding Of Isaac) or with the mouse.

Developer

Thanks for this feedback! I wanted to make it so that you couldn't skip the enemies by having a wall that would only come down once all of the enemies were gone, but wasn't sure how to "sense" for enemy presence. With the shooting, we have had a lot of critique and I will be sure to fix this on our next game, this was our first shooter, so we were just kind of going in blind. Thanks for playing the game on stream!

Submitted(+1)

To do the enemies and wall thing, you would need to keep track of how many enemies there are in each room. Then when an enemy dies you just have to decrease the enemy counter and then you can just check if it is equal 0. Also a little Tip, from what I've seen when decompiling the game (just doing it for fun), you can use a single enemy class and then just derive from it to create different behaviour for each one.

Developer

Ok cool, this is really helpful. I will try to implement some of this in future game. Thanks!

Submitted(+1)

I liked the use of the theme, and the game play is pretty solid.  

I always like to give feedback on things that could be improved so here are mine for your game.  navigation was a bit tricky when entering tight corridors on a wide wall, the player had a tendency to get stuck if not lined up exactly correctly.  I think you are using a square hit box for the player's movement collision, so the simplest way to fix this would be to make the hitbox a circle instead, assuming you don't want to make it smaller.

the other small issue I found was that the player instantly snapped to looking "downward" whenever I wasn't moving them.  this made fights just a tad harder because the player could only ever shoot downward when standing still.  To fix that I'd check your movement logic and just make sure it's "doing nothing" if no arrow keys are pressed.

other than that great game, nice job, I had a fun time playing it.

Developer(+1)

This is really helpful thanks. We are still very new to gamedev, so thanks for giving some really helpful tips. I will see if I can put these into place for our next game (I deleted your other comment as it was just a repeat of this, no worries). Thanks for the really helpful feedback!

Submitted

yeah no idea why Itch decided to post that comment twice, maybe it just really liked it?  lol

Submitted(+1)

cool game

Developer

I'm glad you enjoyed it!

Submitted(+1)

I like the concept of the game. But since the rotation resets downwards and you can't use the cursor to aim it's really hard to shoot in the right direction. I believe if you fix this then it would a lot better to play :)

Developer

Thanks for the feedback, we will definitely fix this issue in our next shooter!

Submitted(+1)

great bro..i loved this game it's really awesome..

Developer(+1)

Thanks for the feedback!

Submitted(+1)

its a fun game, im very bad at it!

Developer

Sorry, do you think its too hard, or are you just struggling with it?

Submitted

No worries, im just really bad at games

Submitted(+1)

Really fun game! Btw, I found a bug that’s funny to try: when you move diagonally it shoots two proyectiles in the direction of the 2 axis you are moving to. This combined with a fast smash is gg with the final boss hahahaha. Good work!

Developer(+1)

Thanks for the feedback!

Developer(+1)

Thanks for the feedback, I noticed the two bullets really late into development and didn't have time to fix it. I'm glad you enjoyed the game though! 

Submitted(+1)

The game looks so good, and I really like the level design. The only thing that annoyed me was the fact you have to move in the direction you want to shoot at. Other than that, it's a very fun game. Good job!

Developer

Thanks for your feedback, I'm really glad you enjoyed it!

Submitted(+1)

It is a very nice game the only problem was shooting other than that good job.Keep going:)

Developer

Thanks for the feedback, I'm glad you enjoyed it!

Submitted(+1)

What I liked:

  • Had a good theme connection
  • Sound FX
  • Had a proper menu

What I didn't like:

  • Could not aim with mouse
  • Movement sucked
  • So much wasted time just running around an empty map
  • Music was repetitive

In closing:

It was an okay game, but because of the bad controls, repetitive gameplay and music was getting to me, I quit midway. 

If you could fix the shooting by allowing the aiming of the mouse, I think the other stuff could have been overlooked a bit, but once you had something major breaking your game, it's easy to start nitpicking.

Developer

Hi, could you explain what you men about the movement, as we have not had any other criticisms on this. Additionally, the map is quite small and we were going for a sense of exploration, how could we have improved this? 

Viewing comments 44 to 25 of 44 · Next page · Last page