Nice game
The game fits with theme nicely
Criteria | Rank | Score* | Raw Score |
Theme | #329 | 3.697 | 3.697 |
Fun | #538 | 3.227 | 3.227 |
Overall | #621 | 3.157 | 3.157 |
Audio | #629 | 2.970 | 2.970 |
Game Design | #689 | 3.106 | 3.106 |
Graphics | #720 | 3.152 | 3.152 |
Innovation | #896 | 2.788 | 2.788 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Our game fits the theme as it allows the user to grow stronger (enhance their abilities) by rescuing their friends who were stolen from them.
Did you write all the code yourself and made all the assets from scratch?
I (CrazyMage_01) made all of the code from scratch and my partner (TheConquerer_01) made all of the assets from scratch.
Good game! I found it pretty easy beating enemies though as I could just put a wall between us and they wouldnt come round it, but I could still shoot them through it. I never actually saw the "boss" monster, just killed it outside the screen edges with ease XD
the art style is great, but the shooting mechanic adds a layer of difficulty as you have to be running towards the enemy to attack.
nice game :D firstly, congratulations on this being the first top down and first fps you both have made :D I liked the pixel art and sound effects, and collecting the powerups from the friends was cool >:) good game :)
The eye creatures is hard to beat, would be nice if character save his rotation state after moving. Everyting else is pretty good.
Good work! Thank you for sharing it!
I would consider turning the bullets to the direction they are firing and being able to fire in up direction without having to be moving.
Other than that, great work :)
Nice game! Interesting approach to the theme. The graphics are nice, but the pixel art size differs a lot, which makes it look a little weird and makes some sprites look out of place. I've found some bugs however. I played this on stream and managed to speedrun this in 00:01:13.02 by skipping all the enemies. Also, you can shoot two bullets at once if I hold two buttons. The shooting is a little annoying actually, because I can't aim while walking, maybe you should have implemented a system of shooting with arrow keys (like in The Binding Of Isaac) or with the mouse.
Thanks for this feedback! I wanted to make it so that you couldn't skip the enemies by having a wall that would only come down once all of the enemies were gone, but wasn't sure how to "sense" for enemy presence. With the shooting, we have had a lot of critique and I will be sure to fix this on our next game, this was our first shooter, so we were just kind of going in blind. Thanks for playing the game on stream!
To do the enemies and wall thing, you would need to keep track of how many enemies there are in each room. Then when an enemy dies you just have to decrease the enemy counter and then you can just check if it is equal 0. Also a little Tip, from what I've seen when decompiling the game (just doing it for fun), you can use a single enemy class and then just derive from it to create different behaviour for each one.
I liked the use of the theme, and the game play is pretty solid.
I always like to give feedback on things that could be improved so here are mine for your game. navigation was a bit tricky when entering tight corridors on a wide wall, the player had a tendency to get stuck if not lined up exactly correctly. I think you are using a square hit box for the player's movement collision, so the simplest way to fix this would be to make the hitbox a circle instead, assuming you don't want to make it smaller.
the other small issue I found was that the player instantly snapped to looking "downward" whenever I wasn't moving them. this made fights just a tad harder because the player could only ever shoot downward when standing still. To fix that I'd check your movement logic and just make sure it's "doing nothing" if no arrow keys are pressed.
other than that great game, nice job, I had a fun time playing it.
Really fun game! Btw, I found a bug that’s funny to try: when you move diagonally it shoots two proyectiles in the direction of the 2 axis you are moving to. This combined with a fast smash is gg with the final boss hahahaha. Good work!
The game looks so good, and I really like the level design. The only thing that annoyed me was the fact you have to move in the direction you want to shoot at. Other than that, it's a very fun game. Good job!
What I liked:
What I didn't like:
In closing:
It was an okay game, but because of the bad controls, repetitive gameplay and music was getting to me, I quit midway.
If you could fix the shooting by allowing the aiming of the mouse, I think the other stuff could have been overlooked a bit, but once you had something major breaking your game, it's easy to start nitpicking.
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