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Really interesting game, I like the strategy involved. However, I did find it quiet hard, and the fact that you keep going with the amount of units you had in the previous level makes it even harder. I also find there's quiet a lot of clicking involved, so some sort of pathfinding for your units would be nice. Other than that, the game is really fun!

Thanks and thank you for your idea, because I have thought about this, that you must move every unit on by one by just a one space and how to solve it. I was wondering if multiselect would work, but then the mechanic of getting together and then spitting to get to the tighter spaces would be gone. And I've already program pathfinding to enemies, so this would help so much and still keep the game same. Why I didn't think of it too.

SO THANK SO MUCH