Nice little relaxing game, fits the theme really nicely. The music is really well made, and suiting for the game. It's fun to see your little colony grow, but I feel it becomes a bit too repetitive at some point. Another small thing is that the diagonal movement seems to be much faster than sideways. Other than that great job!
Miammiam
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Really original take on the theme, making the "enemies" stronger together, and you having to stop them. It's really fun as well, and well executed, the pace quickens just right. I really like how the screen feels like the minimap but viewed through a microscope. If there's one thing I would change, it's that you don't get too much satisfaction from surviving longer, maybe some sort of highscore would be nice. The gameplay also feels a bit repetitive, maybe adding new more powerful ways to split could to the trick, Other than that great game!
Original idea, and fun game! The art style really reminded me of untitled goose game. The only issue I have is that sometimes the ducks don't seem to follow too well, or sometimes they all follow except one (although that's probably the reason there's the quack mechanic). A slightly longer game would've been nice, but other than that great job!
Really nice idea and quiet fun to play, seeing your undead army run everywhere. I was especially impressed by the fact that the levels are procedurally generated. However, it seems that sometimes souls or enemies are inside the walls (although it is purely visual). The attack doesn't feel responsive enough sometimes with the small delay. Other than that great job!
Good idea, which fits the theme really nicely. However, there are quiet a few things which bothered me. First is the jumping, which feels rather floaty. You can also clip on walls (maybe that's intentional but doesn't feel like it. Some kind of animation to show you're attacking could be nice. Other than that good job.
Really interesting game, I like the strategy involved. However, I did find it quiet hard, and the fact that you keep going with the amount of units you had in the previous level makes it even harder. I also find there's quiet a lot of clicking involved, so some sort of pathfinding for your units would be nice. Other than that, the game is really fun!
Really interesting game, I like the strategy involved. However, I did find it quiet hard, and the fact that you keep going with the amount of units you had in the previous level makes it even harder. I also find there's quiet a lot of clicking involved, so some sort of pathfinding for your units would be nice. Other than that, the game is really fun!
Wow that was amazing! Everything is so simple and minimalist, there's a real atmosphere going on. The levels are really well made, using the mechanics to their full potential. It felt incredible when you could actually fly, especially with the music. The only little issue I have is the sprite of the character that you control being pixelated and a bit too detailed compared to the rest of the minimalistic style, but that's really just being nit-picky. Great Job!
Wow that was amazing! Everything is so simple and minimalist, there's a real atmosphere going on. The levels are really well made, using the mechanics to their full potential. It felt incredible when you could actually fly, especially with the music. The only little issue I have is the sprite of the character that you control being pixelated and a bit too detailed compared to the rest of the minimalistic style, but that's really just being nit-picky. Great Job!
Nice game with great art! The controls are smooth and the idea is interesting, having to balance between dodging and getting the bigger projectiles. However, it would be good to see how much health you have remaining, and make it clearer when you take damage or die, maybe with a small explosion or sound.