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A fun high risk big reward type of game!

Fun:

The game had a high risk high reward type of system in place. Which resulted in multiple situations of quick thinking and close calls. This was a strong suit of the game! Plus the teleporting zebra mechanic was great!

Innovation/Theme:

The game used a reliable concept for the theme. Grow a herd to become stronger. The idea alone is not unique, but the way you implemented it was. Incorporating the high risk/reward system based on how you grow your herd was very clever!

Graphics:

This is confusing to me. The menu/ui looked great on their own, and the main gameplay had it's own charm. However, the inconsistent style between the two just made the experience feel disconnected to me. I think if you could have stuck with a style, it would have made the transition from the menu/cutscene to the main gameplay less jarring. Overall both art styles stand on their own. Just didn't mesh well to me. This happened to our team in a previous jam. Typically this is a result due to the time constraints placed via the jam. So take this critique with a grain of salt!

Audio:

The song that played during game was an actual BOP, however this was another element that didn't seem to mesh well with the gameplay. This is a personal opinion and maybe others will disagree. The music you did make was good though.

Game Design:

The game concept and the use of the theme was very solid here, but connecting the dots with the audio and graphics wasn't quite there. You clearly have skills to be able to create assets and program a game, but a larger overview of putting a fully cohesive experience together was not fully there in this project. I would suggest teaming up or at least finding some other game designers and discussing their process of laying out a roadmap to complete a game. There are also a lot of GDC videos and a youtube channel called Extra credits on youtube . There are a few other channels that are good too like gamedevtoolkit. I think you have a bright future with this, keep growing and don't be afraid to learn from outside sources or working with others!

I streamed the game here:

(+1)

I really appreciate your comprehensive feedback on the game and fully agree with all the points you made. the feedback you have given me has been invaluable and I will def keep them in mind moving forward. Teaming up with other people is def something I would like to do in the future and I think would also be a great learning experience. Thank you again for all the time you devoted to my game.

No problem! I did enjoy the overall experience and it made me laugh a few times too. I really like game jams, because it really shows peoples strengths and weaknesses. I know for me personally, I typically focus on making a strong gameplay loop, but sometimes have trouble polishing everything up. And when you work with a team and having play testers really helps point these areas out, and you can improve upon them.