Thanks for the suggestion, I can play around with that some. Right now it's not an all-or-nothing system. Every dodge reduces damage by a set amount and every attack increases damage by a set amount. So it you dodge twice and miss 1 then you'll take 3 damage instead of 9. It you attack twice and miss one, then you deal 6 damage instead of 9. I tried to make it harder as the game goes on by shrinking the targets and adding more of them, I may have overcorrected and made the beginning way to easy though. Let me know what you think if you get around to a second playthrough!
Viewing post in Armor of God [Project 2021-2] jam comments
Not sure if you saw my other reply, but I did get around to a second playthrough (or rather continuing the first), and I think the difficulty is scaled pretty well! It is fine if it is easy in the beginning, it's introducing the mechanics to the player. Honestly I think the difficulty is perfect as-is. That was my bad for judging a game before I had played through the whole thing