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(+1)

This was super fun! Really creative idea, and it was very well executed.

Personally, the player moved wayyyyyyyyy to slow, and it felt like I was trying push an anvil up a hill (although that could be because of lag in the browser. I also wish I could hold W instead of the up arrow, but that wasn't too big of an issue.

The visual tutorial worked super well, and even though this is an asset flip (somewhat) the art worked super well together, and I wouldn't be able to tell if you hadn't specified. 

Really great job with this!

(+1)

Yes, the totem moves slowly because if it hs a lot of movility, building and throwing the totem would become less useful, but maybe i should simply make shorter levels. And yes, the tutorial style is not very pollished because of limited time, and I focused just on usability. Thank you for your feedback, was very useful :)

(+1)

I'm glad you found it useful! I did not mean to come across as critical of your tutorial, I actually really like it! Most jam games throw a wall of text at you, while you found a way to integrate it with the scenery, which is awesome to me. Personally, I prefer no tutorial, as the player feels a sense of accomplishment when they figure it out. With no tutorial, the game must also be designed in such a way to teach the player things without them realizing, which I really like. The way you did it is the second best approach imo, and I really liked the game :)