Yes, the totem moves slowly because if it hs a lot of movility, building and throwing the totem would become less useful, but maybe i should simply make shorter levels. And yes, the tutorial style is not very pollished because of limited time, and I focused just on usability. Thank you for your feedback, was very useful :)
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I'm glad you found it useful! I did not mean to come across as critical of your tutorial, I actually really like it! Most jam games throw a wall of text at you, while you found a way to integrate it with the scenery, which is awesome to me. Personally, I prefer no tutorial, as the player feels a sense of accomplishment when they figure it out. With no tutorial, the game must also be designed in such a way to teach the player things without them realizing, which I really like. The way you did it is the second best approach imo, and I really liked the game :)