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Totem Nights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #16 | 4.132 | 4.132 |
Theme | #24 | 4.302 | 4.302 |
Overall | #27 | 3.959 | 3.959 |
Game Design | #67 | 3.943 | 3.943 |
Audio | #111 | 3.717 | 3.717 |
Fun | #138 | 3.755 | 3.755 |
Graphics | #189 | 3.906 | 3.906 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have you gather more totem pieces companions to build taller totems, defeat stronger enemies, and go further.
Did you write all the code yourself and made all the assets from scratch?
I did all the programming, dessign, art and fx sounds tasks, except the parallax background layers, terrain tiles and music.
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Comments
Really nice game! The art, sound effects, and music were awesome. I like the idea of the game but when it plays, it feels a little too slow to me.
Thank you mate, more people told me that it feels a bit slow so I will keep it in mind next time :)
Very good game & puzzle design, unique concept and cute art style, keep improving upon this game dude, I have so much fun, nice job!
Oh thank you, I am glad you liked it :D
Thank you so much for your comment :)
Really cool game! The mechanics were very fun to play around with and yeeting all the spirits while circling around like a madman was crazy! The checkpoints were really creative as well, loved how you implemented the theme. Honestly, there isn't really any problem I could find except the ones already addressed, so good job!
Thank you so much dude, your comment really made my day :) I guess you completed the game if you reached the spirits circle so greetings!
I'm sorry... but I'm afraid I had to give you 5/5 stars in every category....
Your game is absolutely AWESOME! Beautiful art, music, sfx, mechanics.
The part full of pivot points and yellow fire skulls/faces was absolutely HELL... I've had to try it soo many times I've lost count, specially by the speed it applies to the rotation, sometimes I can't handle it and crash into the skulls/faces. But I love challenges, so I decided to retry as many times as necessary to continue with the game.
By far the most beautiful games I've played in the entire jam.
Amazing job! Congratulations!
Please check mine if you can :) Thanks!
OMG, SOMEONE FINISHED MY GAME !!!! :D Thank you so much mate, your comment made my day, I think that nobody had completed it and there are 50 rates until now. When I designed the many anchors level I never thought people would find it so complicated. The ground collider problem hasn't helped much either :P . So I REALLY appreciate your dedication for finish my game, thank you so much again :) . And of course I am gonna play your game right now.
I made a very short video review and didn't give the game the amount of love it deserves as I missed one of the main mechanic's,, rechecking it now it all makes sense Nonetheless find my video review below:
2:18:00 Totem Night
Why people don't like following my huge arrows ? :_( You missed the most interesting part of the game so I recommend you to give it another try or at least watching the walkthrough, but I know that there is a lot of games in the jam... Anyway thank you so much for the video! I remmember you from BTP Jam 2021, you played my keys game :)
yeah as mentioned sorry about that! I will retry it later and perhaps i can make a better video haha
Don't worry, maybe I should have explained it better. Thank you so much dude. I really appreciate it :)
wow! I like this idea very much.. and the graphics & music compliments it. Fantastic job picodaddy! Loved it :)
Thank you so much mate :)
Easily the best game I Played this Jam! Good job my dude, really!
Thank you so much, this really means a lot to me! :D
the game makes me die as soon as it starts <3
What? This is kinda weird, I 've never heard about that problem, reseting with R or restarting the game should make this issue disappear. Or is it just a figure of speech or a joke? If not, can you give me more information about the issue please? Thank you :)
Amazing game! The checkpoint was really cool and so was the stacking mechanic, I really liked the swings too! The art was amazing too, really liked the lighting! Few things:
- I found it a bit strange how the swings didn't work if you built up directly into them.
- It is almost impossible for me to see what the number on the enemies is, maybe make the numbers bigger
- I kept on encountering this bug which made me clip into the ground, making me unable to progress, I didn't know how to stop the bug from happening
Overall great job!
The anchors only work when you enter the collider when you are falling for avoiding bugs, but yeah it is abit strange. The enemy number were too smal, but at least you noticed them, not bad hahhaha. And yeah, the floor collider problem are killing me. If you want keep playing (there is much more interesting levels later and is a short game) you can avoid the bug pressing space before touching the floor in an anchor or simply trying not to hit floor too strong. Sorry about that and thank you so much for your comprehensive feedback.
ah okay, I might give it another go later, I don't usually care too much about bugs but I literally couldn't figure out how not to get rekt by this one lmao
Yeah, it is a huge issue and I think that it is ruining the game experience of many people. I can't believe I overlooked that problem when I was testing it. Anyway thank you so much.
Great concept!
I encountered a bug where I clipped through the wall after spinning, but I just avoided spinning into a wall fast.
The checkpoint was really clever.
Well done!
Yeah, there is an issue with colliders that I have already fixed, but I can't upload that version until the jam ends, sorry about that (at least I put the R button to reset tho). Thank you for your feedback :)
I've got to agree, that was the stacking players was a pretty cool mechanic, it binds with the theme really well! Another thing i loved about the game was the graphics, the game looks visually amazing!
Thank you so much, I am glad you liked it :D
Finally a game that won't show me bunch of texts to explain the game. Very good job you did there to guide the player throughout the game mechanic. very clever game and level design, good execution. Nice work!
Thank you so much, I'm glad you think so :)
Astounding. Superbly-polished and presented, with great visuals and sound; and fiendish puzzles to boot. I am incredibly impressed.
Wow, your words means a lot to m, specially after playing your fantastic gam. Thank you so much :)
Also i have a question how did those totems appear if there's no humans? also rate my game if you don't mind?
Thank you mate. Yes, there is a problem with colliders. I have already fixed it but I can't reupload it until the jam ends, sorry. Who said that totems were made by humans? Did aliens build the totems? Maybe mutant beavers? No one knows...
Ohh i get it now. Thanks for the answer!
Wow man!!! What a game! It fits the theme so well and the audio makes it so engaging :D The gameplay was so smooth too! I could only wish too make such a smooth game lol.
I would really appreciate it if you gave your feedback on my game! :)
Thank you so much mate :) . Sure, I will play your game in a while.
I loved this idea. This was extremely cool.
Than you so much :)
A very nice game. Level design is superb.
I am glad to hear that, thank you :)
This was soo good, I loved every bit of it. You have my highest rating of the jam so far (nearly flawless)! I especially love the core mechanics, makes it so fun and engaging.
Thank you so much, your comment means a lot to me :)
This was super fun! Really creative idea, and it was very well executed.
Personally, the player moved wayyyyyyyyy to slow, and it felt like I was trying push an anvil up a hill (although that could be because of lag in the browser. I also wish I could hold W instead of the up arrow, but that wasn't too big of an issue.
The visual tutorial worked super well, and even though this is an asset flip (somewhat) the art worked super well together, and I wouldn't be able to tell if you hadn't specified.
Really great job with this!
Yes, the totem moves slowly because if it hs a lot of movility, building and throwing the totem would become less useful, but maybe i should simply make shorter levels. And yes, the tutorial style is not very pollished because of limited time, and I focused just on usability. Thank you for your feedback, was very useful :)
I'm glad you found it useful! I did not mean to come across as critical of your tutorial, I actually really like it! Most jam games throw a wall of text at you, while you found a way to integrate it with the scenery, which is awesome to me. Personally, I prefer no tutorial, as the player feels a sense of accomplishment when they figure it out. With no tutorial, the game must also be designed in such a way to teach the player things without them realizing, which I really like. The way you did it is the second best approach imo, and I really liked the game :)