feedback please
Viewing post in FireBoy Apocalypse comments
'keep going this is cool' things: Skeletal animation, smooth controls, music loops nicely
Minor tweaks: Polishing (particle effects, landing sound effects), less aggressive sounds (the breathing is a nice touch but it feels very loud and in your face)
Game design: The best strategy is pretty much to stay still so having a hazard go to the player's position would mean they have to move more. Something that the player should try to catch would also be a good addition so they have to move around. An increase in speed/amount of hazards would make the game harder as it goes along because right now it feels the same difficulty no matter where you are in the game
This is really good for your first game! I think your first game is much better than mine: https://red-cube-gamedev.itch.io/my-first-game
The only minor change I wouldv’e done is try to make it harder the longer you stay. So it becomes hard for the player to survive longer.
The art does look great and the music is even better.
There is also another change I wouldv’e done. The player don’t know what the controls are and have to kind of gues. It’s an easy fix really just right down the controls in the description of the game.