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Thanks so much for your absolutely lovely comments, they've definitely made my day!

I definitely do agree with you that making the controls slightly clearer would help the experience, as moving the mouse and clicking to talk are left up to the player to figure out (beyond the controls in the escape menu). I think perhaps if I implemented a short interactive menu screen at the start which made all that clear players would have all the right tools to start :)

It depends which brain you were talking to... but I'll let that be a tease for if you wanted to go back to finish it; you were right near the end :)

I do love making this type of narrative where the gameplay and narrative both reflect eachother, so I hope I'll be able to refine the formula some more this year and perhaps come out with something more complete (although I think i'll stick to 3D in the future!). Feel free to check out my other game I made a month ago if you liked this type of thing, it's quite similar but in 3D (and has quite a few more problems as it was my first ever project... lol).

Thanks so much for taking the time to play and for your heartwarming comments, it means a lot :3