Thank you for trying it!
Sadly I just didn't have enough time to implement the menu system in game. That was going to be a main feature, which would have allowed the player to tweak the volumes and player controls midgame.
There is feedback for the player when they get hit. The webGL version just plays the animation very quickly/not consistently lol. But when you get hit, the player does like a surprise face with his arms going up and the baseball cap popping off his head. You also have invincibility frames during that time.
And it's not surprising you can still move and what not after the game ends, I implemented that in the last hour and didn't bother removing player controls lol. But thanks you for pointing this out. I should have made that a small secret for players to find something else xD