On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you for trying it! 

Sadly I just didn't have enough time to implement the menu system in game. That was going to be a main feature, which would have allowed the player to tweak the volumes and player controls midgame. 

There is feedback for the player when they get hit. The webGL version just plays the animation very quickly/not consistently lol. But when you get hit, the player does like a surprise face with his arms going up and the baseball cap popping off his head. You also have invincibility frames during that time.

And it's not surprising you can still move and what not after the game ends, I implemented that in the last hour and didn't bother removing player controls lol.  But thanks you for pointing this out. I should have made that a small secret for players to find something else xD

(+1)

I understand perfectly your points haha. Game Jam are hard on timing.

I did not noticed the animation when you get hit! And did not get hit enough to feel the invincibility frames haha :p But if it is there, there is would take its sense when needed, so all good :)

I am not gonna lie, I searched a bit, trying to see if I could have a reward or something ;) All I got was the text bug alas hahaha

(+1)

Such a missed opportunity not putting in a secret there! Oh well. But i'll definitely check your game out as well!

Be my guest :)