The graphics and sounds work pretty well and there's a lot of content for a week-long jam. I felt like the camera wasn't really centered on your character though, and when you moved your mouse to the left, it didn't go as far as if you moved it to the right, which was a bit weird.
I would say the biggest point to work on would be that I think the narrative could've been better implemented? For instance, the first levels teaches you that tears are okay but you just start gunning down anything that's crying, which felt a bit rough and against the point. You could for instance have used your own tears as weapon to calm down the enemies, or erase / "dilute" bad memories? Same for anxiety, after you beat the boss you're told your speed has been increased and that feels a bit random, whereas something like "you've been freed of your worries. You feel lighter and faster" would've really added to the narrative. What you got right now isn't necessarily bad, but I saw a lot of untapped potential there. Still pretty fun overall!
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