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(+1)

A high-score game! nice :)

The pace is good, waves of enemies are challenging, the highscore being saved is a good bonus !


My points;

- I like the fact modules makes you stronger as the shoot with you and add combos to the score. Be careful though, it seems that the combos are reset after the waves ends, I don't know if it is normal.

- I reeeeeally like the fact that you can die in one shot even after picking some modules. It means your core is not invincible, and you have to be careful of that, good idea!

- To make the modules feel more part of the core, I would have made their hitboxes count around borders, so the bigger you are, the less you can stick to walls.

- I was curious on how you saved the highscore and went on my computer folders to check on it. Opened the player file and discovered a pretty long list of error by accident, I think you might want to know it :p. It seems you have a NullReferenceException on each loop at some point(s). It happens for EnemyAI.Update() [Transform.get_position ()] and ModuleShoot.Update () [Transform.get_rotation ()]. Maybe you try to access them even after they get destroyed ;)


Good game overall, a little more to make it a ready to launch mobile or PC little game imo ;)

(+1)

Thank you so much for this awesome feedback and great encouragement.

So for the score combo, it was last thing I added and it is little bit rushed. When you destroy enemy the combo increases  and when you won't destroy any enemy for few second the combo resets and as it was literally last thing I didn't think about that if there won't be any enemies between the waves you will loose your score.

The colliders of modules are really bad, because my original detection script didn't worked so I just decided to use trigger collider and well ... that is terrible way to do it. I also tried adding normal collider after you collect enemy, but then they couldn't sometimes join you because they couldn't pass trough player and other modules. I tried solving this with the collision matrix, but it just wouldn't work. 
Uhm also colliders of enemies aren't working ... at all so if you go near enemy, enemy will retreat and you can push him out of the map. 

And for the errors. The code is just bad. :D If I decide to turn this into full game I will have to rewrite a lot of stuff.


So  actually now I wanted to work on mobile game I even have a decent idea for it, but now after your feedback I am thinking about turning this into a full game. Thanks again.

Also my English is really bad so there might be some mistakes in this text.