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Would you mind playing my game called Fruity Collection?  It's a dual atmosphere game where in the first part you're collecting apples or ants and the second part you're suddenly in a maze collecting keys to escape.  There's also a bit of a story too.

If you're interested, you can find it at danielles-games.itch.io/fruity-collection

Soon I will be posting your video here, it is ready and there is lots I gotta say about your game (clearly the game needs more works :))

Here you will find my video with the review inside of it, I also wrote some words about your game and some ideas... I truly need support here, so subscribe to my YouTube channel.



  • First of all, the game should be in a full screen resolution.
  • Try to make a main menu for the game, especially at the start.
  • The story that the game starts with is interesting, you should put it inside the gameplay itself... and the background blue screen is not enough, if possible add some background hand drawn scenes according to the story.
  • The game start directly after the story but it does not give us any hint what to do, you should add that as well.
  • The ants in the first part of the game are larger than the apples which should be taken into considerations; the scale here plays a really big role.
  •  When the first part of the game is done, it cut directly but there was a black flash... you might want to take a look at it in minute 04:32. After that, the writing is so unclear; you can barely see what it is.
  • When the second part of the game starts you will hear a loud noise which is extremely bad to be honest (see minute 05:08).
  • For the second part of the game there is little to do, it almost seems broken, sometime I can not even take control of my character and find myself in a corner surrounded by ants.
  • Sometimes ants come from nowhere, from the walls as well (see minute 06:25 for that) plus you have put so many ants from the start of that maze... reduce the spawn rate here.
  • I gave more review in the video but I want to repeat here again saying: what is the relationship between the first part and the second one? If you want my ideas, maybe for this one you should make the first part as an overview of the maze itself where in the second part you are going to solve the same puzzles in first person shooter... keep in mind the story you first started with and try to include it in the game and focus on collecting fruits instead of keys.

In case you have difficulties developing the game or lack of ideas, just check with me and I might find enough time to help you out with your project here.

(+1)

Hello ZakariaGhorfati,

Thank you for the video and your thoughts and suggestions in regards to my game.  In response, first off, I'm not sure what you mean when you say it should be in a full screen resolution.  

Second, there is a main menu for the game, so I'm a little confused by that too.  

Third, I'm glad you like the story and I can understand why you said what you did.  

Fourth, I'm sorry you were confused about what to do in the first part of the game.  I'll have to add a prompt so people know what to do.  

Fifth, thank you for mentioning about the scale of the ants.  I can definately shrink them down. 

 Sixth, in regards to the black flash, that was purposelly done.  In regards to the writing, though, I'm sorry about that.  I was wondering how easy it would be to read.  I can always lighten the background, though. 

 Seventh, sorry about the loud noise.  I had been playing around with the volume, but apparently it's still too loud.  And, from what I'm understanding, the noises themselves aren't good?  If that's the case, it's fine.  I have something else I can replace it with.  

Eigth, apparently, I should add some kind of prompt to the second part as well.  I added a game information section, which you would find by pressing enter in the main menu, but it sounds like I should add something in the maze too.  WASD is how you move in the maze and  Z is the fps element.  As far as the ants, I can see how much longer I can have them wait to seek you out, after the spider is there, without it being too long.  Also, the ants and spider coming from nowhere and through the walls was intentional.

As far as the relationship between the first and second part, there isn't necessarilly any in the traditional sense.  Insects are there and you're collecting things, but that's about it.  This game is a dual atmosphere game with a bit of a "haunted" game vibe.  That's why it starts out one way, there's the black flash, there's suddenly someone talking to you, the game changes and you're suddenly in it.  

I do respect your style in making your own game Danielle's games... if there is updates or changes in the game in the future feel free to ask me to review it again or cover those changes in another video. Looking forward to see this game takes off, best of luck.

(1 edit) (+1)

Hello Zakaria,

Thank you for saying that.  I appreciate it.  Also, I wanted to let you know that I made some changes to the game.  I shrunk the size of the ants in the first part of the game and added a key prompt, I lightened the background so the text that was difficult to read is now easier to read, I changed the sound in the second part and also lengthened the Seek delay for the ants and spiders in the maze area as well as added a key prompt for that area.


Oh and, I'm not sure if you like maze games or not, but I just recently added one  to my itchio page.  You can find it at danielles-games.itch.io/icy-maze, if you're interested.

Hey there,

I did checked the updated version of Fruity Collection, did not notice that much changes but here is the video review for it anyways... there is a clear cut when the game switch from part 1 to part 2, the video will help you to spot it... plus there is a problem with part 2, it is not working.



I will soon check out Icy Maze, hope these reviews helps you updating your games and keep it up, I know sometimes critial reviews like this makes devs feel bad but without someone playtesting your game you would not know what to change, add or delete in your games, I am here to provide help.

(+1)

Hello Zakaria,

Thank you for the video.  If you hadn't made it, I wouldn't have known that there was an issue with the clicking dynamic in the first area where you have an option in the story.  After testing that out and playing around with it, I went and changed it so you need to push either the 1 or 2 button to continue the story as well as added prompts.  Sorry about the issue.  

Hey there Danielle,

I am actually really glad that this video helped out. And more glad that the issue has been solved easily. I will be checking on your Icy Maze game soon.

(+1)

Ok, thank you for letting me know.

Hey again!! So here is your video about Icy Maze, such a fun game, I really liked the entire puzzles inside the game, I have some points like usual to mention them here below, and in the video I had more to say about your game and my experience with real live thoughts are being captured there if you want to take a look ;)



  • The idea is really great; I can see that this game is so much better than the other one I played from your games.
  • In level 2 (You will see in the video) I noticed that the character or the box we are using, we can move it as we like but for the distance travelled and even if I just pressed the buttons so slightly (just a small tiny tap) we can’t control how low or short we can move the box... check the minimum distance a box can cover when moving.
  • I didn’t know that the enemies (Red boxes) can go through the walls of the maze! That is unfair L lol it is a very cool feature in the game and I like that you made variation in their movements and even speed.
  • In every level there is a straight line visible only from one side. That line is in the middle of the maze from up to down! It does not affect the gameplay or anything (I can send you screenshots if you want to see)

At the end of the video I gave you some ideas to prove the game, hope this kind of feedbacks is going to help you in the future.

(1 edit) (+1)

Hi Zakaria,

Thank you for the video and I'm glad you had fun playing my game.  The game started out as one level, using Godot tutorials on how to make a maze level, and I went and expanded on it.

I apologize for the line that was showing up in several of the levels.  It was there because there's more than one piece to the level floor.  I went and extended the width of the first map floor section for the levels that needed it, though, and now that's fixed.  Also, the enemy in level 2 that wasn't moving, wasn't supposed to be like that.  I didn't even realize that, though, until your video, so thank you for that.   I went and fixed it, though.  Sorry about that.  

Yes, I did had playing this one! And no need to apologize for anything, games are intended to have issues and I am so glad that I can be one of the reason for you to be able to fix them!

As always, if you have anything in the future, just let me know! I am here.

Hello ZakariaGhorfati,

I have a horror demo I'd like you to play, if you're interested.  It's called Of Shifting Images and you can find it at danielles-games.itch.io/of-shifting-images