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(+1)

Awesome puzzle idea! Those move mechanics sure are a pain though. I also preferred the simplistic levels, and think it would be nice if the trouble were move of finding out what to break and spell as opposed to how to get them everywhere. I honestly saw the last level and just couldn't attempt it.

(5 edits)

Thanks so much for playing!

I agree the movement can be improved -- we ran out of time focusing on perfecting the core mechanic unfortunately. :(

We're working on that as our first priority and expanding levels to allow for a smoother progression, as we did quickly set up the last level to experiment with & test the limits of our new game mechanics (maybe by a bit too much!) We're glad you were able to get up to the second-to-last level and figure out the core mechanics nonetheless, as the last level is better for those those intrigued by the mechanics and want to finish the cute story. :)

Thanks again. <3