I meant either full random, or at least random with minimal control, but not replacing acting on the turn. Like, increase the possible results of having a high discontent (rebellion = loss of territory only, famine = loss of men, ..., like 1 axis of the game impacted, instead of 2/3 at once, it would diversify things), but also maybe rewards for having a low one ? You could make players start with initial 30% discontent, a player getting to 0% would get buff in fights for example, his happy units being more willing to sacrifice themselves for a country they love ? These are just suggestions of course, but I'm sur there's potential in this kind of game, having it small scale could fit mobile really well as well !