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This was the most complete and fully-realized game I've played so far in the jam. Congratulations! The art is well done, the theme fits the prompt, I found the intro text funny, and the overall gameplay was pretty solid! A few criticisms would be that the character defaulting to the down position is pretty annoying. That may have been a design choice, but given that the cursor is a crosshair, it feels like you had a different aiming system in mind. Also, the game is pretty exploitable. I found that I could get to the boss and move back a few areas and pelt him offscreen with practically no threat. Honestly, these are really nitpicky, though, considering how much you two managed to do in 7 days, so well done! That was a lot of fun!

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Thanks for the really kind words. We are definitely going to refine any shooting mechanics in future games. With the exploitability, have you got any ideas on how we could lessen that as I'm not really sure given the level design. Maybe some barriers? 

(1 edit) (+1)

I think barriers could be one way. Unloading the enemies if you move far enough away or despawning the bullets after they leave the screen could also work. Depending on the game and style, locking the player in the boss room also comes to mind. Level design was pretty cool, by the way. I found it kinda maze-y, but not frustratingly so. I didn't have to backtrack a mile if I went the wrong way, but I DID have to do a bit of exploring to make progress.

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Ok, this is really helpful. Thanks for the suggestions!