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It's like you were reading my mind lol The intention was to push heavier into the story element and make the gameplay mechanics reflect that. I didn't get to add the intro, but you would start of in a typical twin stick shooter, super over powered, but then you'd get overpowered at the end of the level. Causing your mind to fragment into the different levels. Each level would be conquering those emotions you felt, regaining your abilities, and eventually taking on the first level again, but this time conquering it since your emotions are in check. It was pretty ambitious for a week lol