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(+1)

Thanks for the great feedback!

-The bullet range was meant to be part of the story line. There was a bunch of cut content. I got a little ambitious lol The game was suppose to start off with you being super powerful, and you play through the first stage but then get completely overwhelmed by the boss. Which fragments your mind. So all you abilities are weak like the range of bullets, speed, special ability ect. So eventually putting your mind back together would result in you becoming overall stronger Abruptly being start off with weak abilities and no story element to fill the gaps does take away from this sadly :/ And I totally understand what if's don't count towards jam games, but it does apply to the updates afterwards! lol

And someone else mentioned they didn't see no feedback when getting hit. There is an animation that plays, but webgl version doesn't seem to play it very well. An additional lens effect what have helped with this as well!

-The style of bullets was also something I kept toying around with. I initially had large cartoonish sized bullets, but it didn't feel right with the game when testing it. So I made a judgment call to go with the smaller bullets, and it turned out that it was a bad call. Oh well, should be a fairly easy thing to fix!

This was all really good feedback. It helps a lot!