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(+1)

This is great 👌
Loved playing the victim of the jam's theme for once
The sprites and voices are a lot of fun and go perfectly with the game's sense of humor
Always appreciate little quality of life features like obstacles fading when you're behind them or having a functional mini map (tho some critters did hide behind it on the bottom left of the map very often)
Definitely felt the difference in strength as soon as those dark brown hearts started appearing

The shooting is a bit basic (tho I only noticed the powerups after my playthrough) and, since you don't gain health back, I would've liked some unlockable attacks based on the wave or sth
Would like to see how far the concept can be pushed. I can imagine a giant-environment-breaking-heart as a later enemy or something crazier 🤣

Great job for the whole team!

(1 edit) (+1)

The funny part is that originally it was planned to have weapons swap out like in old arena shooters. Due to time, misunderstandings, and some scheduling issues, it was never added in. Furthermore, an idea was thrown around to literally fight cupid as a boss, but, again, we never got around to it.

Notably, for some reason, health wasn't really thought about. I don't even remember it really mentioned much until the last few days. Health [for both the enemies and the player] weren't really things until the last few days as previously the death for the hearts was instant death and Dupic didn't even have death yet. I have an idea of the reason, but it'd be best to ask Avace on this one.