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The art feels a bit dull in terms of color scheme. I’d recommend using a pre-made palette from a site like Lospec
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There is a lot of pancake shading
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The header font (for example the font used for the tutorial which says “MOVEMENT”) is quite hard to read. The letters themselves look fine but I really don’t like how the dark gray outline consists of two colors
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The flare sprite is quite banded
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Maybe it’s just me but I find is hard to read text using large font sizes (like the tutorial text)
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The buttons look a bit blurry
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I think an interactive tutorial would be better than the current text-based one
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The title screen animation is cool but the sprites themselves look like they’re just standing still (no walking animation)
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The player’s walking animation plays even if you don’t move (maybe it’s just a weird looking idle animation?)
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The enemy movement feels too slide-y. It’s like their skiing on ice. Perhaps they need more friction with the ground?
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I like the player hurt animation
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An enemy health bar/indicator would be nice
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Decent visual feedback. Maybe some camera shake could be added?
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Enemy damage feels inconsistent (the first hit looks like it barely does anything)
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Cool music
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The weapon feels a bit unresponsive. I feel like it hangs in its downward position for too long after being swung
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Quite challenging