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Wow, a really in-depth take. This is my first time doing any 2d art, so any pixel art advice is really useful.

Also, I planned that enemies at a certain distance to each other will increase their stats, taking less damage, dealing more damage, and becoming faster. It's why the first few hits feel weak while sometimes they could also become suddenly strong. I really should have made a more interactive tutorial, while also giving skellies their own UI.

All of this is great notes if I plan to make a post-jam game update. Once again, thank you so much for the great amount of feedback!

Oh and just so you know, that pixel art tips image isn’t like the holy gospel or anything. For example, dithering can look really good. There’s exceptions to everything after all