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ThatANonoWord

441
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A member registered Jan 11, 2020 · View creator page →

Creator of

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Great idea and execution for a game. The balance felt quite right for the platforming and the art is simple but nice!

Yooooooooo Based game, congrats on completing

The presentation is absolutely amazing. The aesthetic of cardboard characters on sticks is kept all throughout the game, and makes it look absolutely phenomenal. The gameplay itself is a bit simplistic. If you could know your opponent's next move, I think it would be more fun even if your opponent was tougher. Overall solid game!

The game has some nice movement and art. Using dice feels very satisfying and your character moves pretty nice as well. Enemies being able to track you and jump is also really cool. The game is very, very hard though. The player should have a lot more HP, or opponents should also be 1-hittable. The art and music of this game is really nice though. Other than the difficulty, great game!

The game has quite the simplistic presentation and gameplay, but it's pretty fun nonetheless!

Nah bro I didn't cheat and get all 6's I just have a really good gaming chair.

Seriously though, this idea is really unique and cool. There's plenty of unique events you have to fulfill, and the tethering system is fairly smooth and simple. The camera can be weird at times, but it does what it needs to do. More unique events would be amazing. Overall solid game!

The environment and physics controls makes the game feel wobbly in a really good way! The aesthetic is nice, and the modifiers all give a significant impact. Perhaps the only issue is that the map is not large enough, and that obstacles are too small. Other than that, really well done!

Amogus talks to chad

10/10 game would bleach my eyes out again

The art and sound effects of the game are nice. The character movement and orderings also feel smooth. There is an issue with balance here. The game is crazy difficult because the orders go by quick. Burgers are so unnecessarily difficult to make because of so many factors. The burger making station isn't very distinctive, so you might not know how to make a burger in the first playthrough. Burger making is also very far away from other stations, and is unreasonably slow. Cooking should've been the slowest activity, not making burgers. Orders that ask for multiple foods also don't pay extra, so you're better off preparing the next meal instead of the current one. It's a shame, I think the game would've been really good if the balance was right. Still, great work!

I mean, it's just weighted gambling. Mind you, it's fun because being able to see what chances a side will come up and making decisions with that knowledge is fun. Also gambling is fun. Art is nice, music is fitting, and sound effects are also nice. Perhaps the "weight" to the dice should increase because the favor and unfavor of certain sides are just not strong enough to warrant strategy and thought. Great idea with great execution! Nice.

Conkratulations

Nooooo! This game is so amazing! The artstyle is really nice, and the concept is beautiful too! If only this got in the game jam...

Hey, congrats on finishing a game! Completing a game jam when you have other responsibilities in real life can be very tough to do. Even if the game has some issues here and there, being able to say you completed a game is an achievement in itself. Great work!

The game has a very unique mechanic to it. Dice rolling to try and get towers is very fun! The camera is a bit small though, and it would be better if it was a bit wider to see some of the dice in the very left. The powering mechanic to counter certain enemies is rarely used because the game just creates so many enemies that you're better off making more towers. There's also not much enemy variety, each enemy is too similar to each other. Still, great game!

The game is quite interesting. The tile-based movement and attacks are unique, and the art is pretty too. Perhaps the player's ability to move is too restrictive. Winning also heavily relies on the result of the dice, which makes sense but also makes the game very random. Still, great game!

The game has a unique twist. The multiple dinos you can play as and the many worlds you go through is very unique. The art is also very nice. No sound is a shame though. The controls and goals are also very weird and wonky. The difference in dinos are minimal, and overall the game can be worked on a bit more. Still, great game!

There's a lot going on in this game. Terrain mechanics, battles, menuing, a lot to take in. The menus move a bit weird, sometimes it goes to where you don't expect it to. The battles are not very balanced, especially against yellow. The field mechanics don't have much of a purpose other than annoying you. This game needs a bit more tweaking in the numbers and effects. Otherwise, good game!

This is a nice little puzzle game. There is a lot of thought and strategy put into thinking how to reach the goal. No sound makes the game feel kind of empty though. The puzzles were also really, really challenging. A dice map to show which side is adjacent to which would also be nice. Overall, nice little game.

AMAZING GAME! This is so much fun for a 48 hour game! The 2 ways you throw dice actually matter due to enemy variety. There's also a lot of enemies, so there won't be any boredom soon. The effects each dice does also create unique situations that aren't frustrating (since the result isn't pivotal, just convenient). Overall amazing game!

The art and music makes the presentation of this game great! The sound effects especially makes the game really unique. Sadly the game feels very short, and it would benefit from having more games since its premise can be extended to an entire lifespan. Overall, solid game! Nice job!

The game is really unique! The gameplay mechanic is really interesting and can make for some fun gameplay. I do wish that you could attack/act in any direction, not just the direction you went. The art and sounds complement the game well, though. Good game, nice work!

>Has almost ~3000 equivalent damage

>Loses to 500 hp goblin with 3 chances

The game is very unique and very cool! The mechanics are a bit complicated, but understandable after some time. The procedural generation is also very unique. Perhaps it would be better if holding down a direction would more quickly turn into constant push mode, and the push mode be faster. The RNG involved in this also makes the game super difficult. Amazing game, great work!

The game is very unique! The presentation is nice and the creativity of the how the puzzle works is also very charming. There is a great lack of levels so there's not much to play. The game also has a lot of polish/effects in places where they really don't need to be, such as screen transitions and the tile jump mechanic. Still, solid game!

The game has great art and music, with nice touches of sound effects. The game's base is simple but the level system allows for some insane builds. There were a few issues with the randomly generated levels, with enemies and items in walls or enemies being next to you at spawn. The Heal orb is also very misleading, making a negative number and having a red color implies it's a dangerous orb. It's quite an amazing game!

The game has a really nice look to it! The mechanic is unique, and the music is really nice as well. Perhaps the difficulty doesn't scale enough over time, so once you can beat the first few waves you're set for the rest of the game. Great game! Congrats on finishing!

The game is really interesting! The aesthetic is really smooth and nice. The sound effects make for a quite fun game. The gameplay is a bit annoying though. Why doesn't the ship just go to where you aim? It feels unnecessarily difficult. The connection to the theme is also quite weak. The magnet points are there, but they don't feel central to the overall game. A cool game, congrats!

The game has really nice aesthetics and sounds. The gameplay feels random though, since you don't have control over anything that the ball does. More control would make this game a lot more fun. The connection to the theme is also really weak, since the ball doesn't really do anything magnetic. Great game, congrats!

The game has an absolutely beautiful aesthetic. The art reminds of a certain type of pixel art that's hard for me to describe. The music is also surprisingly fun and soothing. There's practically no connection to the theme, however. The only thing I can think of is the tower in the middle being magnetic. The gameplay is also very basic and not too fun. It's hard to lose because the tower has so much HP. If the game was more challenging, it could have been tons of fun. Great game!

The game is really fun to play. The aesthetics and sounds are amazing and really give the game life. The basic gameplay is also very fun, although it should've been noted that you can wall-jump. There is a magnet present for the theme of magnetism. Perhaps an issue is that the game is very punishing and tough. You move very fast and have no air control, which makes tight and quick maneuvers hard. Enemy bullets and movement are also very fast. Other than this, the game is amazing to play and has tons of levels. Great game, congrats!

The magnets are consistent, and I have no issue with wall collisions. It's just that the magnets are hard to work with overall. Then again, this could be a high skill ceiling...

The game has SO MUCH GOING FOR IT. The aesthetics are really nice, and the main music background is really soothing as well. The main issue is that the gameplay is so, freaking, awful. The player's hitbox and the opponent's hitbox are way too huge. So many times I have been hit a mile away by enemies. The attacking mechanic is garbage as well. Why don't you attack the moment you are full with points? It would make the game so much more fast paced and exciting. The combo mechanics doesn't really help too: it only collects in one blast, when you want to hit as many enemies possible in your blast anyways. It also has not too strong of a connection to the theme, as it could easily be mistaken for "attraction" instead of "magnetism". Overall, the game is soooooo close to being really, really good. A few changes to design decisions could really make this game amazing.

I don't mean that the scoreboard isn't appearing, I mean that I can't match my ID with any scores shown. It would be really nice if there were names.

The game has some really unique mechanics. Racing games are always fun to try and get a high score in. The aesthetic and sounds are also very nice and soothing. The game also follows the theme well. Perhaps an issue is that the magnet mechanic is really variable and difficult to work with. The game already has really good driving physics, which is ruined in use because of the magnets. Overall, a fairly solid game!

The game looks really, really nice. The road going left or right really makes a cool effect on gameplay. The music also really fits with the aesthetic. Lack of sound effects makes the gameplay itself feel dull, though. Speaking of the gameplay, it's waaaay to simple. Even the map is repeated way to quickly. The positioning of the gems are off to how you jump, along with the fact that the magnet points to flip are too similar to the track. The connection to the theme is also very light. The game already looks so amazing, perhaps more gameplay depth can help it out. Great game, congrats on finishing!

The basic gameplay is too simplistic and too difficult to fail in. You have to actively work in order to fail, and there's no difficulty scaling either. There's the theme connection, which has a magnet but the magnet itself doesn't do much to help the player, while also being rare and sparse. The game looks ok, there are many points where the art falters (such as the coins rotating at an odd pace). The sound isn't anything special either. The game has a great basis for an idea that can really be expanded upon. Great work at making a game!

The game is solid overall. The theme is well incorporated into the magnetism thing. The aesthetic is really nice and follows the office job kind of feel. The music is also very comforting and nice. The gameplay is too simple and dull though. The scoreboard also doesn't work. Some things to change and work out, but overall a great game!

An all-around solid game! The gameplay is really simple and fun, making for a repeatable game. The connection to the theme is solid, as it's simply a magnetic hand. The game looks nice and has a nice rustic-metal feel to everything. The sounds are also very pleasant. Perhaps it should've been made a bit clearer that you can magnetized metal objects, not just stars. But maybe I'm just dumb haha. Overall, great game!

It's a solid game. The aesthetic of portal makes the game feel and look cool. The gameplay is nice, although the wonky physics can be annoying sometimes. The leaderboard also feels non-functional. The sound is very simple but nice, and the game really follows the theme with your magnet hooks. Great game, congrats!