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Nice game. I found it a bit difficult, and I think it would be good to stop the control of the player or make them invisible during the zelda-like screen transitions (which were awesome by the way) because quite a few times I'd move onto the next screen and get damaged by stepping on a spike before seeing it.

(+1)

thanks for your feedback, i totally agree with your comments. i will change some thing (maybe short invulnerability or some kind of small corridor between rooms) to make the transitions more playable