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(+1)

Things I liked:

  • Nice DOF
  • Music
  • Cute art
  • Theme connection

Things I didn't like:

  • Could easily damage-lock enemies
  • No whoosh sound fx for sword swings
  • Could not cut down tress with sword
  • SoundFX were 2D, Not spatialized. (could hear a battle from 3+ screen away as if it were in front of me)
  • Stupid knights prioritize auto-target skeletons versus following me (even if I am 3+ screens away)
  • Boss didn't do anything until it was like 10% HP, then died fast when my dumb knight buddies finally caught up to me LOL

Closing:

Need a bit more info in UI, at least the number of knights to find would have been helpful. Um, I guess I got a "Victory" ending, but it wasn't very fulfilling at the end.

Random art/level design issues, like houses floating in air, able to get into the forest to the right of the boss (and almost get stuck in the far back of it). 

Would have been nice to have some powerups/power moves as I got more knights or something, they were basically useless to me. 

(+1)

Thank you for your extensive review. Really appreciate you took the time for giving all this feedback.
I saw your profile and see you have quite some experience, so it really mean a lot you wrote this review.

As many here, I run out of time for implementing a better UI, barely manage to upload the game before the deadline after 24hours of non stop working.

I guess that's the problem of working Solo on a game jam. But I had fun anyway.

I'll definitely mark this tips and observations as priority on the future update. Thank again.