That's great, thanks for having another go at it. It is definitely helpful for us to get extra feedback. I can sort out the toe in the air stuff pretty easily and the trigger for the win state too I think. I agree about the enemies and the animations too. I think that was more of a ran out of time kind of thing, but I would love to put more time into the animations. I like the idea for the hit boxes and an attack cooldown to add a little more strategy to the game play. Good call on added more mechanics and level variety as well. I will try to work hard on that for next jam as it is something I have received feedback on in the past, (game play being too easy). Really cool of you to give it another go and to give us such detailed feedback. It is the main reason to do jams for us. Getting player feedback helps us improve as developers so we are super thankful.
Viewing post in Pull Yourself Together jam comments
Sure, if you ever need some feedback or a testplayer. I'm streaming from time to time and could playtest your game there. This way you could get some live feedback https://www.twitch.tv/digital_sphear