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(2 edits) (+1)

Good: There is an educational element, although the choice of font made it sometimes difficult to read.

Room for improvement: The audio is very on the nose and works as a distraction most of the time. I would have loved if combining the elements had some greater impact/give the player different abilities, just something to give more value to the changed state other than some different letter.


All in all the game feels very rough still, but it does fulfill the purpose it was designed for, which (i think) is giving a better understanding of the elements.

I'm sure your future projects will only become better from this point on, keep going!

Edit: Tip for future submissions with Godot, pack both the .exe file and the pck file into a .zip or .rar file, that way you can upload a single file that people can unzip, instead of uploading your project in two pieces :)

(1 edit)

Thank you for analytic reply. I agree that the game is rough (it's main purpose was to be a break from my main game). I hope that you will support this initiative https://itch.io/t/1192469/suicide-prevention-with-games Also I hope that this will make your day at least a little bit brighter (https://mindblower-humansr.itch.io/jojoish-coin-shooter).  By the way with H you are immortal, after receiving damage changes speed to reflect different states, but with He is changed time scale for a while.  

I see, did not notice the upgrades you received (mainly because I could not follow what was going on sometimes), so that might just be an issue for me then! Thanks for the clarification.