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I learned better methods of hiding level streaming to have my games remain with no loading screens. This was the main reason I wanted to make this game since my bigger project is planned to almost have no loading screens. I also have a bit more experience with being stricter and exact with LODs. I know I learned smaller things from this jam but I can't really think of anything else too significant. 

Ah interesting! Where did you get those methods from? Did you learn them by yourself or can you recommend a source?

I learned what I needed from this video though I use a slightly different but easy method than what is shown here. After that you pretty have the fundamentals, next is hiding it from the player and just trying things out.

Thanks a lot!