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Well that's the most unique take on Pong I've seen yet.
I'm not sure if it was just a glitch, or just me, or whatever, but the constant screenshake just make tracking ball by it's relatively weak particle signature to just be a total crapshoot.  Honestly the objects were constantly shaking and offkilter on the main menu too, maybe it really was me.

The AI seemed, I don't know. It's weird that they were able to just counter 5 shots of completely different trajectories in a row from straight shot to nearly 70 degree zig-zags, but what can you do. Got thrashed.

But yeah, unique tack. Has merit. Good luck.

Thank you Lintire, there was supposed to be a sprite version of the characters on wagons, with train sound effect and screenshake based on movement (but that is buggy atm, sometimes it shakes too much or it offsets if it moves too fast)

haha yeah, the AI basically 1. predicts where to go when the ball hits its paddle 2. knows where it should go when the player hits the paddle 3. to make it less perfect, added some probability that tries to push it away from the right path (kinda like a constant tug of war, which is why the AI keeps jittering) the best way I found to beat it is to keep rallying until the ball speed is fast enough that it can't move fast enough to the right path

Thanks again for giving it a go, so much to learn but it's gonna be a fun journey