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lonku

22
Posts
6
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18
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A member registered Jun 04, 2017 · View creator page →

Creator of

Recent community posts

Yea a zip updater would be neat

Only other thing that comes to mind is the ability to change the icon buttons (next previous arrow etc) 

Thanks! Comic jam was fun and I really like the comic reader app! This can turn itch.io into a serious webhosting platform, do you have other plans for it?  Like chapters menu etc

very polished game

also difficult but eventuially had to learn a pattern to beat the bosses

muscle bunnies be damned!

every game needs a fishing ending

nice game

chibi june is cute

that looks so much fun, but i cant get past the tutorial? i just cant tell if im reciting to early or too late, or too slow/fast

very fun game

my main strategy was to keep the enemies asleep as much as possible

midori is always faster than yume, so midori casts sleep and yume casts nightmare

nice game


the final boss was a bit confusing but overall nicely fleshed out

This was  fun

I liked punching flowers and I learned birds are jerks

really badass anime battle setting!

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Thanks!

I agree, my time management wasn't the best ^^;

I've no clue how to fix the dialogue not showing in the build, but hopefully I'll find out what's causing this issue

Thanks! glad you like! 

Will try to get the export to work and polish hopefully later


For the theme I picked #1, when you lose a health the UI icon pops out and replaces the old character on the screen.  This idea might've not translated well

fun game! BEST SOUND EFFECTS EVER

really nice and fun!

also enjoyed the devlog, nice to see how other people are making their games from scratch

fun game and FUNKY tune!

nice to see you back!

your work is a big inspiration

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ill try to fix the issue with exe file not showing dialogue and title screen later, the YT video shows current progress

placeholder music is Gitaroo man - Main Menu

(1 edit)

exe file has issues sadly, dialogue and title doesnt show

 but was a fun week

Thank you Lintire, there was supposed to be a sprite version of the characters on wagons, with train sound effect and screenshake based on movement (but that is buggy atm, sometimes it shakes too much or it offsets if it moves too fast)

haha yeah, the AI basically 1. predicts where to go when the ball hits its paddle 2. knows where it should go when the player hits the paddle 3. to make it less perfect, added some probability that tries to push it away from the right path (kinda like a constant tug of war, which is why the AI keeps jittering) the best way I found to beat it is to keep rallying until the ball speed is fast enough that it can't move fast enough to the right path

Thanks again for giving it a go, so much to learn but it's gonna be a fun journey

Also music is Wild Arms OST

Appreciate any critic, especially on the ai. thanks

awesome