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(+1)

Art is really good, everything has lots of great visual feedback. Also just the art in general and the lighting looks good. Same deal for sound. Stuff like having a different attack swing, hit, and kill sound improves the experience. Music works well for the dark exploration vibe. Game elements were introduced well from a design perspective. Ending sequence was nice. 

One minor nitpick is I would have liked a "healed" sound. I did not notice I was being healed until pretty late.  Oh also you probably shouldn't need full-screen to specify a particular resolution. You can get a particular resolution by usuing a Canvas Scaler component set to "Scale with ScreenSize, switching to minimal player in the player settings tab of build settings, and specifing the desired resolution in itch's game settings.

Definitely agree with the game needing some sort of sound for the healing, that would have helped convey the mechanic much better, and thank you for the tip on the canvas too! That's something that I've been struggling to figure out with webgl so I'll give that a shot for my next project!