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It's really impressive that you were able to make this in just 24 hours. I actually think it fits the theme in a broad sense because I was significantly better at the game the second time around. The level itself was too busy and the enemies blended in with the colors a lot so it was a little disorienting, but I find a lot of 3D games disorienting so take that feedback with a grain of salt. Good job and I'm glad you got to test out all the things you wanted to in just 24 hours! 

I’m not very good with the assets of things, I am ok at 3D modelling but for a game like this in such a short time of development I couldn’t make anything for it. I’m also not great with picking good colours so sorry about that! Anyway, thanks for the feedback :)