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Nice!


Very polished game overall with some huge influence from Minit and other games like that. Basically this was a metroidvania cleverly boiled down to its core. The length was pretty spot on. Lengthy enough not to be too short but didn't overstay its welcome either. And it looks like you're going for a full release too. Good luck on that, do you already have some ideas how to not just keep doing the same thing over and over again for longer?

Really spicy game feel, I dig it! Overall the art looked spectacular but some of the visuals just didn't click on my brain and made it look confusing. Mainly meaning all those black bits that were just solid walls. The majority of the upgrades were crystal clear on what to do with em. Well done on that! The different world sections were also nicely distinguishable from each other. Expect for the lab! I hated it really. Always went to the wrong fork there and lost too much time and had to wait for the respawn.

The music was outstanding too! The sound effects were fine I guess but there was this weird clanging sound which was annoying. I think it was the laser bot thingy making that noise when it was on top of walls. Super off putting... 🤨

The middle bit should have recharged your life thing. It was really un-fun to wait around there for oneself to die just because you were faffing around and knew you didn't have enough time to do what was needed. Also it wasn't very fun that quite often when you got a new piece of the puzzle, your best bet was to just wait for death to respawn you back to main hub.

Anyways, stellar job! You clearly know what you're doing. 👍