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Thank you for the feedback! At the time, I didn't even think about making it available for WebGL because I was scrambling to get everything I wanted in the game done. I would definitely agree that the level design could use more coordination and switching between states. I had finished mechanics about 6 hours before the deadline so the second half of levels were very rushed and didn't get the time I would have liked to plan them out a bit better. I'm glad you enjoyed it and thanks for playing!