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(1 edit) (+1)

A good number of different challenges in such a short time frame! A couple of them like the lasers slowed game play down a bit, and I'd really like to see some more puzzles that required coordination going between both states. Oh and one note, you can build unity for WEBGL and then make it playable in the browser. Otherwise well done!

Thank you for the feedback! At the time, I didn't even think about making it available for WebGL because I was scrambling to get everything I wanted in the game done. I would definitely agree that the level design could use more coordination and switching between states. I had finished mechanics about 6 hours before the deadline so the second half of levels were very rushed and didn't get the time I would have liked to plan them out a bit better. I'm glad you enjoyed it and thanks for playing!