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It was a bit hard but I managed to finish it without cheating. The concept is very nice. Never seen a game like this, so it was refreshing to play.

Although the idea was fresh, the execution could be much much better.

I would expect some hints to direct me to the right choices. It felt a bit random even though I tried my best to come up with a solution. Then I saw that the puzzles didn't have any clues attached to them.

So  I basically completed the game by elimination. I felt like a lab rat rather than a detective :)

The art is charming and the idea has potential. Game jams are for experimentation so there is no need to expect perfection on the execution side.

Great job!

Hey! Thanks for playing the game to the end. Appreciate the feedback. I'm curious if you felt the "x of these events happened in this order, y of these events happened, but not in this order" notifications weren't helpful enough to find the solution or was there some sort of bug where they didn't show up for you?

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They were helpful; but the puzzles didn't have any guided hints attached to them. So you basically just try solving it based on the result notification without any lead. And in a level where there are 7 choices and 4 answers, there are 840 different inputs we can take. I don't expect anyone to solve the first level without getting a bit frustrated.

My recommendation would be to change the order of the levels so the difficulty slowly ramps up or have some kind of hinting.