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I try to make a point of not getting into arguments online because disagreement so easily comes across as anger. So I'm prefacing this by saying: I truely appreciate your input thank you by taking as much time as you have trying to improve my little game.

However, this game is built on the premise of modifying the space you're in to progress through the game. I would rather offer the pure experience to those who are willing to play with me in this space, then dilute it to try and appease people who are already less interested.

Most games require some inconvenience to the player, you can't play Mario Kart without first making a friend who owns a Wii. You can't play Chess without first taking the time to learn the rules. I don't think I'm off base by asking people to turn on their webcam to play my silly little game.

I'm not one to really get angry or heated via text; so, you're good! I was just trying to help your design by simply including a larger amount of people. However, you came back with very interesting points about other games that are incredibly popular that have some inconveniences. That was a very good point! Even if we did end up getting in some kind of heated battle over whether or not your game should include an option to progress without a webcam, I was going to play it anyways...because it has a unique game mechanic that I have never seen. :)

I appreciate you taking the time to respond and defend your game mechanic! As indie game developers, we have to stick together and help bring others out of their comfort zone to experience our games, haha! I look forward to the final game, and so far, I am not disappointed. Good luck in the jam, and I hope you get a lot of feedback and players.

I don't know how I missed this comment. Sorry.

I have had a good bit of reaction. People like the gimmick, but the other puzzles tend to confuse them and that's on me, I should have dialed the intuitiveness way up on this one if I also wanted to require players to run across the room periodically.