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Nice idea but could use a bit more variety, or atleast the starting half should't just  be walking.

Could use the hold down for higher jump mechanic.

The character sprite isn't the same sprite size as the environment so that's a bit off putting.

Could use something related to the theme(not just an ending), but nice game.

It was supposed to be that if you "Fail" or die, you leave something behind that helps you "Progress", thus following the theme. I did debate adding the variable height option, but I ran out of time. I did not notice the sprite size difference! Thanks for pointing that out, will keep it in mind next time. Thanks for all the awesome feedback!

For some reason, while writing the comment I completelly forgot about the light when you die, so thats a bit of an oopie on my part.