I agree that the controls can feel a bit weird. To be honest I had a bit of trouble implementing it right and like Blemd already has stated, there wasn’t enough time left to polish it.
As for the flashlight: I like the idea of a short light burst and then maybe seeing the outlines of everything, including the spikes within the radius? Maybe if we make a full version of this game… but great idea. Believe it or not, the flashlight was even slower back in development! We thought that you should learn where the traps are by failing but to also have a small option available to spot them right away. But it became too frustrating so me made it faster.
I’m glad you like the game in general. And thank you for your review, really appreciate it!