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Mondei1

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A member registered Feb 06, 2021 · View creator page →

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Thank you for recording your experience! You were really close to the end.

You should have had used your sprint to get over the hole where you failed. So the jump is be possible.

What I conclude from your play test: The movement implementation is terrible, we could have made that better and maybe a tip at your point of failure to use sprint would also be a good idea… And maybe more checkpoints?

Anyway, again thank you for playtesting it.

Thank you! But what do you mean with a vector game principle? Like vector game art eg. SVGs?

I don’t know what you mean. The flashlight does indeed recharge after two seconds.

Do you mean the background color in the jungle level should be darker? If yes, you’re right. Now thinking about this, sounds kinda logical. We’ll do it if we make a full version of the game.

Thanks for playing!

This depends on which version you use. I also experienced input lag in Chrome with the WebGL version under Linux. Maybe try it with the native versions instead because these are more optimized and run better in general. Should have had written that in the description. I’ll do that now…

The highlighting idea of the traps is brilliant! If we decide to make a full game out of this, we’ll implement this, thank you! Another thing that we came up with was to spawn blood after some deaths at the same spot, that way you can tell if there is a trap but your approach seems better.

I definitely like this 8-Bit music in this game and the pixel art is really good as well. It’s also satisfying to smash things (am I a psychopath too?) since it fells like you have an actual impact. So good implementation there!

I just have the felling it misses the point of the topic a bit, I dunno. I understand your thought of failiure of the point of view of the company shipping these things… Maybe you could have made something like this: You hit a mousetrap and it makes you stronger or you benefit in another way.

Anyway, it’s a great game and fun to play!

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We actually wanted to make a small title music but then decided to do just ambient. We knew we were on the right track here ^^

Unfortunately we lack experience in game balancing because this is our first game we finished. We had a few testers before release (that’s why you have a checkpoint in level 2 for example) but I agree that we could have changed the box colliders a bit.

But thank you for playing our little game and I hope you still enjoyed it despite your many deaths.

I agree that the controls can feel a bit weird. To be honest I had a bit of trouble implementing it right and like Blemd already has stated, there wasn’t enough time left to polish it.

As for the flashlight: I like the idea of a short light burst and then maybe seeing the outlines of everything, including the spikes within the radius? Maybe if we make a full version of this game… but great idea. Believe it or not, the flashlight was even slower back in development! We thought that you should learn where the traps are by failing but to also have a small option available to spot them right away. But it became too frustrating so me made it faster.

I’m glad you like the game in general. And thank you for your review, really appreciate it!

Well you guys are a bit late. I’ve already started with a friend of mine and we’ve decided to go with Unity this time. Sorry.

You can use whatever you want. If you use Unity as an engine, you can use C# as a programming language. If Godot is your choice, you can use GDScript. Or maybe you want to do something with an Javascript framework. Or something exotic and you program everything from scratch using C++ (which wouldn't be the best choice for a game jam). Python with PyGame would also be an alternative.

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As the title says, this is my very first game jam that I will participate in. Very excited but still looking for someone to team up with.

I have some experience with Unity and Godot but really never finished anything, just sideprojects. But I do bring experience with Blender and general programming since I do a lot of backend development and like to created photorealistic environments. But I'm eager to learn new stuff. So if you like to work with me, just say it ^^

Anyways, very excited for the time while the jam and also for the games it will produce.

Wish you all a great time!