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(+1)

I really like the idea and the art. It feels and looks really good and everything is very fluid. However, the collision didn't seem to properly work: bullets passed through me on more than one occasion. In addition, I was able to get through multiple waves of enemies by just sitting still. Maybe make the bullets less easy to hit or stop them tracking the player (if they do that at all)?

(+1)

Your hitbox is reduced to the blue circle on your ship to make it easier to avoid bullets. As for the difficulty, yeah, if I continue working on this, I'll try to figure out a way to discourage sitting still for too long.

great! i'd reccomend providing some indicator of that, maybe mild feedback for a hit on the main ship with no actual damage done?