Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

When you put it like that... i DO see how it could fit the theme :).

So the only thing I would say then is - if it is only clear that's the intention because you told me, it means there needs to be something 'extra' that forecasts to the player that it's not about winning or losing.

For example: calling the game "drift meditation" and when you open the game you have to click "meditate" to start playing, would achieve this, I think