Our thoughts for the theme were to make a game where you "play with the concepts of winning and loosing". There is no way to lose or win, you just have fun. We thought about making the concept a bit like in Tony Hawk's Pro Skater, where you get points for drifting around, doing tricks and combos. The system with crashing was our first idea and was easier to implement, but maybe it will have something like that in a future version.
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When you put it like that... i DO see how it could fit the theme :).
So the only thing I would say then is - if it is only clear that's the intention because you told me, it means there needs to be something 'extra' that forecasts to the player that it's not about winning or losing.
For example: calling the game "drift meditation" and when you open the game you have to click "meditate" to start playing, would achieve this, I think