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My main game mechanic is super super hard to design levels with.

In order for everything to line perfectly I had to run all the way from the beginning to make even the slightest change. This alone made everything so so complex which almost made me ditch this and not participate.

Also, webGL was doing it's tricks on me when I had 40 minutes left. Was more stressed than I should have. 

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oh I saw the overview of your game, it seems like a really cool idea! I definitely want to check it out later. I'll have to see what you're talking about with the level mechanics. 

And yeah I don't have much experience with Unity but last project I helped uploading and it took so long lmao I was sweating. Why must unity always play with your feelings like this