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Are you fans of Hades like me by any chance? Additional lore and ability upgrades are a really cool concept and I like how you tie them together as the main character remembers his past.

Unfortunately, for me, my abilities would get taken away if I died more than 3 times. Which then made the fight a lot harder again. Fighting is really difficult anyway, the enemy seems to always block at the right moments and it felt like I was getting hits in by cheesing rather than understanding where and when to hit. It's a shame because I would've liked to see the end.

The animations and pixel art are pretty good, it'd be nice to see the walk animations on the main character too. No main menu meant it was a bit of a shock to get sent straight into the action. 

It's a good start and you've both done a lot in a short amount of time, Well done!

(+1)

Thank you! I do not know Hades actually, but I'm glad you liked the concept! I mentioned in previous comments that we unfortunately didn't have time to deal with the player's animations and to figure out why the enemy block animation doesn't always play, but yes the enemy will often block in response to your strikes and you have to time your hits to when he begins to telegraph his attack as you might in 3D action games like Dark Souls or Witcher. Ah it's really unfortunate that the abilities disappear after three deaths... there must have been a minor bug in the code that we overlooked! Really sorry about that. 

You should totally play Hades, it was the best game of last year!

No worries, I've had my share of unexpected bugs too :)