Thank you! I do not know Hades actually, but I'm glad you liked the concept! I mentioned in previous comments that we unfortunately didn't have time to deal with the player's animations and to figure out why the enemy block animation doesn't always play, but yes the enemy will often block in response to your strikes and you have to time your hits to when he begins to telegraph his attack as you might in 3D action games like Dark Souls or Witcher. Ah it's really unfortunate that the abilities disappear after three deaths... there must have been a minor bug in the code that we overlooked! Really sorry about that.