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I always struggle with scope and I had more extensions I wanted to add in; a market, new weapons/armour/enemies/locations, a speedrun timer. I resisted on all these.

But what really tripped me up was not testing to how the game would look on build. With little time to go, I had to completely restructure my UI for windows and WebGL build because it wasn't appearing how it was in the Unity Editor.

(+1)

Ay nice, that's some character development! Resisting scope creep is hard for me too, I just have to keep reminding myself of the time limit


Does Unity have viewport options? The scaling issue was a problem for me in my first few jams (you could see more of the game if you realized the window lmao), but after I switched to a 2D viewport it wasn't an issue because it would scale proportionally with the window size. Apologies if you already know about this, just thought maybe it might help!

Yeah, gamejams actually help because otherwise I'd just keep going and never end.

I think it does, I'm not sure exactly what the problem was maybe resolution mismatch. It was a big problem at the last minute I didn't not need. 

Thanks for the help, I'll figure it out when I get back to developing it. The game is functional with the UI being a bit off and that's good enough for now.